these are some more of the models that i have done than i gave them to kale to texture
nathan stronach 4100455413
Monday 2 June 2014
verutum 3
Thursday 22 May 2014
verutum2
After that we had to make a new icon for the app the image below to the left was the original icon for the game and the image to the right is the new icon for the game
screen shots were also need to be take for the app store to show people who might want to download the game to play it them selves.
there was a quit button added to the menu screen and in game to exit out of the game
Tuesday 20 May 2014
verutum1
I had to go through all of the code and declare about half of the objects that were from the previous version of the game I also had to delete a lot of the code and assets from a different game that was mixed in with our game and all of these had to be fixed before we could even play the game
then kale and I worked on the app game verutum and trying to get it to a publishable state
the first thing that we had to do was fix the positioning of the attack, defend and the joystick to the corner of the screen
we also added two new enemies to the game a blue ogre and a blue
harpy we did this to add a different spin on the game. to do this we
got the original texture and changed the saturation of the image to make it a blue colour.
then we made a copy of the original then changed the textures and edited the code so it was a different size and different speed from the original
the same was also done to the harpy texture as well the harpy was made bigger than the original so now you cant block them like there smaller brethren
then kale and I worked on the app game verutum and trying to get it to a publishable state
the first thing that we had to do was fix the positioning of the attack, defend and the joystick to the corner of the screen
The icons had to be moved from there original places
the icons were also increased in size because they were to small for the screens especially on smaller devices like the iPod or the iPhone
after that we had to move the high score and the health bar from the middle of the screen just like the other icons to were there are now in the above picture
harpy we did this to add a different spin on the game. to do this we
got the original texture and changed the saturation of the image to make it a blue colour.
then we made a copy of the original then changed the textures and edited the code so it was a different size and different speed from the original
the same was also done to the harpy texture as well the harpy was made bigger than the original so now you cant block them like there smaller brethren
Friday 11 April 2014
third level 2
The following screenshots are from the third level of the game that I have created there are
two sections to the level the outside of the factory and the inside both having different hazards and play style
the image to the right shows what the beginning of the level and what it looks like
the image to the left shows the end of the level in the factory and what obstacles you have to face to complete it
Thursday 3 April 2014
third level
Monday 10 March 2014
first level models
list of models needed for the first level
the first level of the game is a forest level so all of the models and textures had to have a overgrown forest in mind
these are a few of the renders of my models
after the models were finished I gave then to kale to texture the models before they get put into the level
although most of my models for this level weren't used in the game because they weren't good enough to be used
the first level of the game is a forest level so all of the models and textures had to have a overgrown forest in mind
these are a few of the renders of my models
after the models were finished I gave then to kale to texture the models before they get put into the level
although most of my models for this level weren't used in the game because they weren't good enough to be used
Subscribe to:
Posts (Atom)