Monday 2 June 2014

more models for lost robot

these are some more of the models that i have done than i gave them to kale to texture


                                                   







verutum 3

after we finished the game we were told that we had to change the new icon again to make it stand out more

 old                                           new

Thursday 22 May 2014

verutum2

After that we had to make a new icon for the app the image below to the left was the original icon for the game and the image to the right is the new icon for the game
 Old                                       New











screen shots were also need to be take for the app store to show people who might want to download the game to play it them selves.

there was a quit button added to the menu screen and in game to exit out of the game







Tuesday 20 May 2014

verutum1

 I  had to go through all of the code and declare about half of the objects that were from the previous version of the game I also had to delete a lot of the code and assets from a different game that was mixed in with our game and all of these had to be fixed before we could even play the game

then kale and I worked on the app game verutum and trying to get it to a publishable state
the first thing that we had to do was fix the positioning of the attack, defend and the joystick to the corner of the screen
The icons had to be moved from there original places


the icons were also increased in size because they were to small for the screens especially on smaller devices like the iPod or the iPhone
 
after that we had to move the high score and the health bar from the middle of the screen just like the other icons to were there are now in the above picture 

 we also added two new enemies to the game a blue ogre and a blue
harpy we did this to add a different spin on the game. to do this we
got the original texture and changed the saturation of the image to make it a blue colour.

then we made a copy of the original then changed the textures and edited the code so it was a different size and different speed from the original 

the same was also done to the harpy texture as well the harpy was made bigger than the original so now you cant block them like there smaller brethren










  

Friday 11 April 2014

third level 2

 

The following screenshots are from the third level of the game that I have created there are
two sections to the level the outside of the factory and the inside both having different hazards and play style 
 
 

 



the image to the right shows what the beginning of the level and what it looks like

the image to the left shows the end of the level in the factory and what obstacles you have to face to complete it







Thursday 3 April 2014

third level

list of models needed
  • fences
  • buildings
  • platforms
  • assets
    • lights
    • cameras
    • fire pits
    • molten container  
    • lookout posts
fire particle effects were also used

the level that I designed was based around an army base/facility in the mites of building tanks for the war

 some of the models like the fire pits and the platforms were
all combined into the one building model

Monday 10 March 2014

first level models

list of models needed for the first level
  • trees
  • rocks
  • logs
  • hazards
    • spiked log
    • spiked pit
  • other hazards


the first level of the game is a forest level so all of the models and textures had to have a overgrown forest in mind
these are a few of the renders of my models

after the models were finished I gave then to kale to texture the models before they get put into the level

although most of my models for this level weren't used in the game because they weren't good enough to be used